Richard is working as Lead Artist and Art Director for indie games since his debut in the industry in 2007. He has been a gamer and a creative his whole life. But part of him is driven to science and tech. That's why he sometimes tends to think about things in a rather analytical way. Game Development is in constant flux. New technology is rising while game engines and software change. This unique environment poses many different challenges and promt thinking about new approaches and solutions a lot.

AI's impact on your studio might not be as beneficial as you think.

01/17/25

The use of LLMs is advertised by many as the solution for the future. Time to look at the issue critically and find out about possible implications in part one of this multi part series.