Rambling of a restless mind. That propably gets it. I write about whatever comes to my mind. Granted, that's a lot of more or less useless stuff. So I'll probably spare you of my thoughts of lesser importance or those that are borderline mad. The rest would be science, philosopy, computer graphics and mostly game development.

There's that point in software development, where the features are totally great, but the execution is still a "bit" shoddy. And colossally slow. And you try to crank the map size up to a thousand units square and you are like "Yeah, that'll be so awesome" and Unity is totally like... dead. Just why? Hwhyyyyyyy!?!

Being an artist I didn't ever want to need to think about performance optimization. And memory management. I didn't want to know what the heap is. And what the stack. And why there's a difference between the both. And quite frankly, I'm not sure If I got that into my brain already. But anyway. I was fortunate enough to being able to get my hands dirty with scripting a few years ago. So that's when I started to get into programming. That's when slowly the beauty of concepts like performance optimization unfolded. So Monday was that day where I thought to myself "You really need to start to clean up that mess". Allright. I tackled the small things first. Merged a few classes and cleaned up the errors when they arose. Until all went fine and dandy again. So, that's where the messy part started...

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